We are a games development studio nearby Frankfurt, Germany, led by veteran leadership with proven expertise in Free-to-Play online games. Envision Entertainment may be seen as the rebirth of Phenomic Game Development (later: EA Phenomic) since our 25-strong team consists mainly of ex-Phenomic employees. Our team members are responsible for critically acclaimed games like SpellForce, BattleForge, Lord of Ultima and C&C: Tiberium Alliances.
Our core founding team exists of highly qualified veteran game developers. We have shipped 50+ games and represent more than 120 years of games industry experience. Dirk Ringe and Boris Kunkel serve as CEO and COO, respectively, while game design mastermind Volker Wertich (best known for the iconic “The Settlers” series) holds the position as Creative Director.
In our games the fun arises from deep yet easily graspable rules that enable a series of interesting choices. Strong meta gameplay enhances the short-term fun and offers a scope for the player, an enticing perspective of development and growth. Envision games are built to last for years; they are places that gamers return to frequently to find new challenges and meet like-minded people.
Envision Entertainment is a development studio first. We produce games, game parts and game services for multi-national publishers.
Key strengths are our robust tool chain, a highly experienced workforce and proven processes. We see game making, especially online games, as an iterative business. Not only gameplay mechanics but also monetization methods and business strategies have to be constantly monitored and revised.
We are not only able to build online games but to run them independently, provide live teams, handle community management and steady KPI monitoring.
Envision Entertainment is a world class online strategy game developer with tons of experience. Our key personnel have shipped a number of high budget online (and offline) strategy and simulation games and learned all the tricks of the trade from their own successes – and their own mistakes.
While the central experience (the ”core loops” of a game) must be fun and satisfying for the gamer, the whole approach to an online game is more akin to building a platform. We build games that are long-term endeavors, marriages between classical games and social experiences.
Our Development Focus
We are capable to develop on mobile, browser, PC and console platforms. Our lead platform is the tablet, as tablets offer a unique balance between an intuitive and lean control scheme, touch input and screen real estate to lend themselves perfectly to mid-core strategy games.